More on a zine

So I’ve been doing more thinking about the possibility of an all digital game zine for independent game developers. Greg talks about the possibility siting “a back of the envelope calculation implies you’d need a circulation base of at least 20K to make it work.” I’m not one to disagree with Greg, but I think that an independent game zine could work, and work on low distribution numbers. I’ve been thinking about the concept and talking it over with Darius a bit, and although we haven’t really come to a complete consensus, I think we do have enough to start looking for interest.

Here’s our idea behind an independent game zine. The zine would be all digital, distributed as CD copies (with inserts?) by mail and then posted on line once the next issue is released. Release schedule is long, probably along the lines of 6 months to a year between issues (I’m thinking a year to start, 6 months once things get going and more people submit).

As for content, the zine is completely dedicated to game design. It contains at least one full digital game, several demos, and several full “paper” games. Each game is accompanied by an analysis from the game’s designers (much like what is seen in Eric and Katie’s book Rules of Play. The zine can also dedicate several articles to game theory if people are willing to submit them, but lets face it… the blog world has that covered.

Though this is hardly a “new” distribution medium, it would allow people that are interested in independent games the opportunity to regularly receive new and interesting games, as well as in depth analysis of those games for a relatively low subscription price. The only problem would be getting content. As Greg questions in his post, would indie developers provide full games to a zine just for the publicity it would bring back to their studios? I can’t see many places doing it for their only game, but for an active experimental studio (like GameLab that might be a possibility. For a nominal fee, GarageGames developers might also be interested. Sure, they’d have to accept a smaller price per copy for a complete game, but I have a feeling that a lot of GG developers are community minded, and contributing to the overall indie community might be something they’d be willing to “take a hit” for.

Now I’m looking for comments. Do you think people would subscribe to such a zine if it existed? Would people contribute games and papers? Would you actually subscribe, and for how much per issue or per year?

6 Responses to “More on a zine” »»

  1. Comment by Craig Perko | 03/24/05 at 4:27 pm

    I’d contribute, but I think it would be pretty hard to get in the black.

  2. Comment by Jeff | 03/24/05 at 5:23 pm

    Working with mostly volunteers in the beginning, giving out free issues to gain publicity, you’re right. But if it remains mostly volunteer (for the most part) and subscription charges can cover distribution… hey… digital distribution is pretty cheap.

    It’s always going to be a “labor of love” type thing, but I can see it being self sustaining after a few years.

  3. Comment by Darren Torpey | 04/12/05 at 2:04 pm

    I’ve been thinking about this and talking with Darius, among others, about it recently. Undoubtably, there is some solution that would be in the best interests of both the players and the developers. Of course, the task of getting people to recognize and invest in that benefit will still remain, even with the best of ideas.

    One of the things that got me thinking about this was watching Wierd Al’s cult classic UHF. The main idea behind the plot is that a town of people decide to buy up all of the stock of a local non-network television station because its manager (Wierd Al’s character) gives them what they want (and The Networks do not).

    Of course, in UHF, what the people want is apparently random, talentless, bizzare shows with little to zero coherence. It is, after all, a Wierd Al production.

    Nonetheless, it seems that the idea is still true. If people can come to appreciate the benefits of independent production and distribution of media, then it would seem that if only by their sheer multiplicity there is a chance for something good to catch on.

    No doubt, the web can help us make this happen. Do you think some of the emerging technologies (and communities) can help make this happen?

  4. Comment by Jeff | 04/12/05 at 2:12 pm

    Emerging technologies, I’m not so sure, but certainly the Internet is a big part of the whole distribution and advertising scheme. I do think communities are the things that will help the most. GarageGames, the blog community, and various smaller studios (especially those specializing in flash games) are what will be the cornerstone of submissions to the zine.

    I also think the ‘zine should form its own community, if we want to keep readers, though I haven’t actually thought about it in the official distribution plan.

  5. Comment by Darius Kazemi | 04/13/05 at 7:28 am

    Post more, damn you! Be bloggy!

  6. Comment by Jeff | 04/13/05 at 1:35 pm

    Now you know why people on Livejournal hate me ;) I post even less there.

    Unfortunately, time constraints and things are causing me to not be able to post as much as I’d like. I do have things in the works though.

    Also I hate the skin. It must change soon.

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