Archive for January, 2006


Patterns and Notations

This post comes after seeing the Gamasutra post of the first chapter of Game Design Patterns, a subsequent conversation with Darius, and after reading two posts from Craig on the subject. I still can’t say that I have a firm grasp on anything about the book, but I am now willing to offer my [...]

Personality Tests

When a well known designer starts linking to and talking about theories that sound vaguely familiar, it makes me feel good. Warm fuzzies, etc. etc.
I’m mostly a fan of single player games and interactive narrative, so I don’t really think of the MMO aspects of having action effect player as character. In fact [...]