Mini Design Challenge II: The Game’s Afoot!
This is the second weekly challenge I’m offering, even though I really didn’t get to respond to people’s posts from the last one (though I have lots of responses for you, don’t worry). Though this is not the one I originally planned, I decided it might be lots of fun. So here we go!
One of my favorite types of movies is a genre I like to refer to as “heist” films. Heist films involve a character or series of characters working out very complex plans in order to reach a goal (usually this goal involves stealing something very valuable). What makes a really good heist film, though, is a sudden reveal at the end of the film. Heist films build a huge amount of tension by showing you most of the plans for the heist, but keep some of the most important parts hidden. At the end of the movie, these important parts are revealed as the heist occurs, leading to “a-ha” moments and nervous laughter. Examples of really good traditional heist films include Oceans 11, The Thomas Crown Affair, The Usual Suspects, and (to a lesser extent) The Italian Job.
So my question is, how would you make a heist game? Part of the fun of a heist film is seeing all of the planning that goes into the heist, but then seeing the whole reveal right at the end. A player planning the heist wouldn’t have the fun of the “surprise ending”, since he’d already know exactly how the whole heist should go down. So how would you pull it off?