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	<title>Comments on: Make a Difference</title>
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	<link>http://www.jeffongames.com/2007/01/make-a-difference/</link>
	<description>This is Jeff.  This is Jeff On Games.</description>
	<pubDate>Fri, 05 Sep 2008 17:38:03 +0000</pubDate>
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		<title>By: Ryan</title>
		<link>http://www.jeffongames.com/2007/01/make-a-difference/#comment-4575</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 13 Feb 2007 02:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=53#comment-4575</guid>
		<description>Hi Jeff, I came and saw you speak at the University of Maryland talk and spoke briefly with you afterward. 

I've come to check out your blog and have found the agency talk very interesting. I'm still trying to wrap my head around the term, but I think I'm starting to understand.

I have one question I believe is related to it: 

How would you place players who enjoy cheating? (By saying 'cheating' I mean cheating of the single-player kind. The multiplayer cheating, I believe, is a whole different monster.)


Obviously their fun is not obtained from the agency a game may have in place, but rather just by having every item, or being all powerful, or skipping hard parts. But the player still may be having fun. I guess we can just add this as support to your argument that agency does not necessarily imply a fun experience for every player(if this was what you intended with your mention that something with agency doesn't have to be fun).  This may be off topic since I don't entirely understand agency yet. If so, let me know =).

Either way, the articles have been a nice read and I've pulled some good information from them.

Thanks Jeff,

~Ryan</description>
		<content:encoded><![CDATA[<p>Hi Jeff, I came and saw you speak at the University of Maryland talk and spoke briefly with you afterward. </p>
<p>I&#8217;ve come to check out your blog and have found the agency talk very interesting. I&#8217;m still trying to wrap my head around the term, but I think I&#8217;m starting to understand.</p>
<p>I have one question I believe is related to it: </p>
<p>How would you place players who enjoy cheating? (By saying &#8216;cheating&#8217; I mean cheating of the single-player kind. The multiplayer cheating, I believe, is a whole different monster.)</p>
<p>Obviously their fun is not obtained from the agency a game may have in place, but rather just by having every item, or being all powerful, or skipping hard parts. But the player still may be having fun. I guess we can just add this as support to your argument that agency does not necessarily imply a fun experience for every player(if this was what you intended with your mention that something with agency doesn&#8217;t have to be fun).  This may be off topic since I don&#8217;t entirely understand agency yet. If so, let me know =).</p>
<p>Either way, the articles have been a nice read and I&#8217;ve pulled some good information from them.</p>
<p>Thanks Jeff,</p>
<p>~Ryan</p>
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	<item>
		<title>By: Jeff</title>
		<link>http://www.jeffongames.com/2007/01/make-a-difference/#comment-4544</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 08 Feb 2007 02:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=53#comment-4544</guid>
		<description>Hey milkfilk!

Those are actually checked.  I've been reading up on it, and it looks like a problem with my hosting not accepting anonymous requests to send email.  I'll get it fixed one of these days!

As for you problems, they actually huge problems and do require a lot of advice ;)  Unfortunately, it's out of the scope of this blog.  However, I'm pretty willing to work as "mentor" if you feel like emailing me off blog.

Good luck!</description>
		<content:encoded><![CDATA[<p>Hey milkfilk!</p>
<p>Those are actually checked.  I&#8217;ve been reading up on it, and it looks like a problem with my hosting not accepting anonymous requests to send email.  I&#8217;ll get it fixed one of these days!</p>
<p>As for you problems, they actually huge problems and do require a lot of advice <img src='http://www.jeffongames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Unfortunately, it&#8217;s out of the scope of this blog.  However, I&#8217;m pretty willing to work as &#8220;mentor&#8221; if you feel like emailing me off blog.</p>
<p>Good luck!</p>
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	<item>
		<title>By: milkfilk</title>
		<link>http://www.jeffongames.com/2007/01/make-a-difference/#comment-4539</link>
		<dc:creator>milkfilk</dc:creator>
		<pubDate>Tue, 06 Feb 2007 21:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=53#comment-4539</guid>
		<description>Hi.  Milkfilk here, local DC IGDA lurker (member if I knew the chapter was not dying) and generally the target audience of your "breaking in" categories.

The setting for wordpress that you need to click on is Options, Discussion and then the section

E-mail me whenever:
 * Anyone posts a comment
 * A comment is held for moderation

The important one is the second one which is a comment that is not posted yet.  After you approve it, the 1st checkbox enables another email to be sent.  I find only the 2nd one is useful day-to-day.  Your call.

Enjoying your blog.  Stumbled upon it while researching DC IGDA activity.  The forums are super quiet.  Hope there's a meeting even after the Serious Games summit.  There are some other forums and sites that automate meetings related to gamedev.  But not much result yet on those.

Right now personally, I'm tackling the following problems which are very much hard to cover shortly and prone to metric-tons of advice.  Bear with me:
 * Audio sound effect demo reel.  Analog synth and real audio to self-imposed video challenges.
 * Understanding how to approximate a beizer curve and animate a game object.  Just a test, not trying to create middleware.
 * Create a game object, an animation class hierarchy and other basic objects to nicely move things.  This mostly works, just not working as nicely as anything should.
 * Use Unity to do the above to actually get something done in relation to an extremely narrow scoped game.

End gush.  Hopefully my wordpress advice bought me some gush points.  :P</description>
		<content:encoded><![CDATA[<p>Hi.  Milkfilk here, local DC IGDA lurker (member if I knew the chapter was not dying) and generally the target audience of your &#8220;breaking in&#8221; categories.</p>
<p>The setting for wordpress that you need to click on is Options, Discussion and then the section</p>
<p>E-mail me whenever:<br />
 * Anyone posts a comment<br />
 * A comment is held for moderation</p>
<p>The important one is the second one which is a comment that is not posted yet.  After you approve it, the 1st checkbox enables another email to be sent.  I find only the 2nd one is useful day-to-day.  Your call.</p>
<p>Enjoying your blog.  Stumbled upon it while researching DC IGDA activity.  The forums are super quiet.  Hope there&#8217;s a meeting even after the Serious Games summit.  There are some other forums and sites that automate meetings related to gamedev.  But not much result yet on those.</p>
<p>Right now personally, I&#8217;m tackling the following problems which are very much hard to cover shortly and prone to metric-tons of advice.  Bear with me:<br />
 * Audio sound effect demo reel.  Analog synth and real audio to self-imposed video challenges.<br />
 * Understanding how to approximate a beizer curve and animate a game object.  Just a test, not trying to create middleware.<br />
 * Create a game object, an animation class hierarchy and other basic objects to nicely move things.  This mostly works, just not working as nicely as anything should.<br />
 * Use Unity to do the above to actually get something done in relation to an extremely narrow scoped game.</p>
<p>End gush.  Hopefully my wordpress advice bought me some gush points.  <img src='http://www.jeffongames.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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