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	<title>Comments on: Make a Difference</title>
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	<link>http://www.jeffongames.com/2007/01/make-a-difference/</link>
	<description>This is Jeff.  This is Jeff On Games.</description>
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		<title>By: Ryan</title>
		<link>http://www.jeffongames.com/2007/01/make-a-difference/comment-page-1/#comment-4575</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 13 Feb 2007 02:35:47 +0000</pubDate>
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		<description>Hi Jeff, I came and saw you speak at the University of Maryland talk and spoke briefly with you afterward. 

I&#039;ve come to check out your blog and have found the agency talk very interesting. I&#039;m still trying to wrap my head around the term, but I think I&#039;m starting to understand.

I have one question I believe is related to it: 

How would you place players who enjoy cheating? (By saying &#039;cheating&#039; I mean cheating of the single-player kind. The multiplayer cheating, I believe, is a whole different monster.)


Obviously their fun is not obtained from the agency a game may have in place, but rather just by having every item, or being all powerful, or skipping hard parts. But the player still may be having fun. I guess we can just add this as support to your argument that agency does not necessarily imply a fun experience for every player(if this was what you intended with your mention that something with agency doesn&#039;t have to be fun).  This may be off topic since I don&#039;t entirely understand agency yet. If so, let me know =).

Either way, the articles have been a nice read and I&#039;ve pulled some good information from them.

Thanks Jeff,

~Ryan</description>
		<content:encoded><![CDATA[<p>Hi Jeff, I came and saw you speak at the University of Maryland talk and spoke briefly with you afterward. </p>
<p>I&#8217;ve come to check out your blog and have found the agency talk very interesting. I&#8217;m still trying to wrap my head around the term, but I think I&#8217;m starting to understand.</p>
<p>I have one question I believe is related to it: </p>
<p>How would you place players who enjoy cheating? (By saying &#8216;cheating&#8217; I mean cheating of the single-player kind. The multiplayer cheating, I believe, is a whole different monster.)</p>
<p>Obviously their fun is not obtained from the agency a game may have in place, but rather just by having every item, or being all powerful, or skipping hard parts. But the player still may be having fun. I guess we can just add this as support to your argument that agency does not necessarily imply a fun experience for every player(if this was what you intended with your mention that something with agency doesn&#8217;t have to be fun).  This may be off topic since I don&#8217;t entirely understand agency yet. If so, let me know =).</p>
<p>Either way, the articles have been a nice read and I&#8217;ve pulled some good information from them.</p>
<p>Thanks Jeff,</p>
<p>~Ryan</p>
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		<title>By: Jeff</title>
		<link>http://www.jeffongames.com/2007/01/make-a-difference/comment-page-1/#comment-4544</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 08 Feb 2007 02:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=53#comment-4544</guid>
		<description>Hey milkfilk!

Those are actually checked.  I&#039;ve been reading up on it, and it looks like a problem with my hosting not accepting anonymous requests to send email.  I&#039;ll get it fixed one of these days!

As for you problems, they actually huge problems and do require a lot of advice ;)  Unfortunately, it&#039;s out of the scope of this blog.  However, I&#039;m pretty willing to work as &quot;mentor&quot; if you feel like emailing me off blog.

Good luck!</description>
		<content:encoded><![CDATA[<p>Hey milkfilk!</p>
<p>Those are actually checked.  I&#8217;ve been reading up on it, and it looks like a problem with my hosting not accepting anonymous requests to send email.  I&#8217;ll get it fixed one of these days!</p>
<p>As for you problems, they actually huge problems and do require a lot of advice <img src='http://www.jeffongames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Unfortunately, it&#8217;s out of the scope of this blog.  However, I&#8217;m pretty willing to work as &#8220;mentor&#8221; if you feel like emailing me off blog.</p>
<p>Good luck!</p>
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		<title>By: milkfilk</title>
		<link>http://www.jeffongames.com/2007/01/make-a-difference/comment-page-1/#comment-4539</link>
		<dc:creator>milkfilk</dc:creator>
		<pubDate>Tue, 06 Feb 2007 21:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=53#comment-4539</guid>
		<description>Hi.  Milkfilk here, local DC IGDA lurker (member if I knew the chapter was not dying) and generally the target audience of your &quot;breaking in&quot; categories.

The setting for wordpress that you need to click on is Options, Discussion and then the section

E-mail me whenever:
 * Anyone posts a comment
 * A comment is held for moderation

The important one is the second one which is a comment that is not posted yet.  After you approve it, the 1st checkbox enables another email to be sent.  I find only the 2nd one is useful day-to-day.  Your call.

Enjoying your blog.  Stumbled upon it while researching DC IGDA activity.  The forums are super quiet.  Hope there&#039;s a meeting even after the Serious Games summit.  There are some other forums and sites that automate meetings related to gamedev.  But not much result yet on those.

Right now personally, I&#039;m tackling the following problems which are very much hard to cover shortly and prone to metric-tons of advice.  Bear with me:
 * Audio sound effect demo reel.  Analog synth and real audio to self-imposed video challenges.
 * Understanding how to approximate a beizer curve and animate a game object.  Just a test, not trying to create middleware.
 * Create a game object, an animation class hierarchy and other basic objects to nicely move things.  This mostly works, just not working as nicely as anything should.
 * Use Unity to do the above to actually get something done in relation to an extremely narrow scoped game.

End gush.  Hopefully my wordpress advice bought me some gush points.  :P</description>
		<content:encoded><![CDATA[<p>Hi.  Milkfilk here, local DC IGDA lurker (member if I knew the chapter was not dying) and generally the target audience of your &#8220;breaking in&#8221; categories.</p>
<p>The setting for wordpress that you need to click on is Options, Discussion and then the section</p>
<p>E-mail me whenever:<br />
 * Anyone posts a comment<br />
 * A comment is held for moderation</p>
<p>The important one is the second one which is a comment that is not posted yet.  After you approve it, the 1st checkbox enables another email to be sent.  I find only the 2nd one is useful day-to-day.  Your call.</p>
<p>Enjoying your blog.  Stumbled upon it while researching DC IGDA activity.  The forums are super quiet.  Hope there&#8217;s a meeting even after the Serious Games summit.  There are some other forums and sites that automate meetings related to gamedev.  But not much result yet on those.</p>
<p>Right now personally, I&#8217;m tackling the following problems which are very much hard to cover shortly and prone to metric-tons of advice.  Bear with me:<br />
 * Audio sound effect demo reel.  Analog synth and real audio to self-imposed video challenges.<br />
 * Understanding how to approximate a beizer curve and animate a game object.  Just a test, not trying to create middleware.<br />
 * Create a game object, an animation class hierarchy and other basic objects to nicely move things.  This mostly works, just not working as nicely as anything should.<br />
 * Use Unity to do the above to actually get something done in relation to an extremely narrow scoped game.</p>
<p>End gush.  Hopefully my wordpress advice bought me some gush points.  <img src='http://www.jeffongames.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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