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	<title>Comments on: The XML Way</title>
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	<description>This is Jeff.  This is Jeff On Games.</description>
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		<title>By: Jeff On Games &#187; Blog Archive &#187; The XML Way: The Talk</title>
		<link>http://www.jeffongames.com/2007/04/the-xml-way/comment-page-1/#comment-9890</link>
		<dc:creator>Jeff On Games &#187; Blog Archive &#187; The XML Way: The Talk</dc:creator>
		<pubDate>Tue, 26 Jun 2007 19:21:17 +0000</pubDate>
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		<description>[...] thinks that would be an interesting talk. I’d probably go into some things I’ve talked about here (why use XML over other possibilities and where to use it) as well as some things I haven’t (the [...]</description>
		<content:encoded><![CDATA[<p>[...] thinks that would be an interesting talk. I’d probably go into some things I’ve talked about here (why use XML over other possibilities and where to use it) as well as some things I haven’t (the [...]</p>
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		<title>By: Jeff</title>
		<link>http://www.jeffongames.com/2007/04/the-xml-way/comment-page-1/#comment-6957</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 17 May 2007 19:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=60#comment-6957</guid>
		<description>I actually said the same thing at the tools round table, and suggested it as a way to go in the future at my previous employ.  That said, any text format will do the trick, it&#039;s just XML has so many tools available for it that it&#039;s just easier to use it over any other.</description>
		<content:encoded><![CDATA[<p>I actually said the same thing at the tools round table, and suggested it as a way to go in the future at my previous employ.  That said, any text format will do the trick, it&#8217;s just XML has so many tools available for it that it&#8217;s just easier to use it over any other.</p>
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		<title>By: Joe Ludwig</title>
		<link>http://www.jeffongames.com/2007/04/the-xml-way/comment-page-1/#comment-6869</link>
		<dc:creator>Joe Ludwig</dc:creator>
		<pubDate>Sat, 12 May 2007 17:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=60#comment-6869</guid>
		<description>And then there&#039;s the biggest tool support of all:  Revision control.  You can check XML files into your source control tool and actually see diffs!  Though I guess that would be true of any text format, but is certainly not true of some random binary format you&#039;ve written a custom editor for.  That why all our random formats are XML. :)</description>
		<content:encoded><![CDATA[<p>And then there&#8217;s the biggest tool support of all:  Revision control.  You can check XML files into your source control tool and actually see diffs!  Though I guess that would be true of any text format, but is certainly not true of some random binary format you&#8217;ve written a custom editor for.  That why all our random formats are XML. <img src='http://www.jeffongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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