Archive for May, 2007


More on Generated Tests

Shortly after posting this post about using dlls to run generated code to make sure it’s actually generated correctly, I realized that, unfortunately, that approach doesn’t work 90% of the time, and actually doesn’t work 100% of the time if you’re using C++, unless you find a work around to import objects. If you’re [...]

Testing Generated Code

Edit: This post was superseded by this one. Basically, I realized that this approach for C++ is way to hard and not worth the effort. So, if you’re interested in testing generated code, especially in C++, I’d go read the other article. However, if you’re curious as to how to build, load [...]

Tools of the Trade

So, the official Orbus Gameworks blog, Measuring Gameplay, had a post yesterday about some work I’ve done with integrating metrics into GtkRadiant. Something Darius mentioned, but I don’t think he made a big enough deal about, is my commitment (and, really, Orbus’s commitment) to making sure that our APIs and utilities are easy to [...]

Unit Testing Integration

Edit: The XSLT file works now (so far as I can tell) and has been updated on my site. The newest version uses the XSLT standard library to do some string manipulation to output a truncated name of the test that actually failed. That library, with instructions on how to install it, is [...]