Archive for April, 2008


Brenda on Perception of Meaningful Choice

Brenda has a post on perception of meaningful choice which is very good (all Brenda’s posts are good, so if you’re not subscribed to her blog, you should correct this error).
In my own little design theory world, I tie this concept very closely to agency theory, since I’ve believe that in digital games there is [...]

New Board Games

So, I don’t talk about it much, but since college, I’ve become increasingly enamored with board games.  I can actually (partially) blame the weekly board game group at Bethesda for this, but I was (sorta) the one who started us getting together in the first place, so I guess that’s a no go.  Whoever’s to [...]

Parent-Child Unit Tests

So, I’m kind of wondering if something like this exists. I currently have a set of tests that share common set up code which I only want to execute once for all of the tests, as well as some set up code that I want executed before each test. In addition, though, there [...]

The Database Upgrade Problem

This is a problem I think everyone has at some point when working with databases that can’t lose data, and specifically those that generated their database from another intermediary. The problem is this: when someone changes the source file from which the database is generated, how do you upgrade said database without losing any [...]