Dark Democracy?

Hot on the heels of me praising the Xbox Live Community Marketplace comes this opinion piece on Gamasutra that’s actually fairly angry at Microsoft’s practices in this regard. I definitely see his problems with the promotion thing, but almost everyone did. That was the single most asked question at GameFest, so I’m sure you’ll see a change in policy about it before the fall launch, or probably very shortly after. The exchange rate issue is… interesting… to say the least, but that said, I can see how it’s very difficult for Microsoft to track how points were purchased and in what country. I’m sure it hurts foreign developers a lot more than it hurts Americans though.

So, although I think a few of Ron’s complaints are understandable, I think he’s missing one key component of the XBLCM vision: lowering the barrier for entry so that anyone can make games for a console. As I pointed out in my last post, this is the first time any console manufacturer has ever done this, so, obviously, they may get a few things wrong. The comparisons to WiiWare / PSN I think were completely misplaced here, since hobbyists can’t actually develop for those platforms without hacking around the systems. Even then, both Nintendo and Sony have tried to stop such hacks, effectively attempting to close off their console as much as possible.

So I think Microsoft took a very brave step in the right direction. Not only that, but I think it’s WAY more than what most hobbyist / community game creators were expecting. To have their games “published” on an actual console, with potential for pretty large returns. I can understand the backlash from indies, since once you have a budget you can get shafted from the XBLA point of view, and price caps, royalty and exchange rates may hurt your actual prospects as a developer, but, honestly, look at this for what it is: a very positive move for creating a new caste of developer who have no budget, no team, and a desire to see their own game on a console, and maybe make some money while they’re at it.

If you have problems with the rest of the system (which you should), that’s something between you and the XBLA team. I feel pretty good about XBLCM.

Leave a Reply »»