Archive for August, 2008


Facebook Blog Networks

Following in Darius’s footsteps, I’ve added my blog to the Facebook Blog Network, and you can click here to join. In addition, my blog should now have a very nice Blog Network widget on the side that will allow you to join my blog network, so, that’s great!

In addition, I’m always happy to have [...]

GameLoop

This weekend, I was fortunate enough to attend (and present at) Boston Gameloop. I was fortunate enough, partially, because it was co-organized by my boss, but that’s beside the point. I presented two sessions, one on distributed version control (which I gave twice), and the other was a co-talk with me and IF [...]

Mercurial Second Impressions

I have a bit more to say on distributed version control, some theories on how it might be used in large agile teams, but I don’t necessarily want to touch on that today. I’ve decided I really need to read the rest of the Mercurial book (I read most of it!), as there’s things [...]

On Distributed Version Control

So I had a conversation last night with my good friend Steve about my decision to start using Mercurial. Talking to him, I realized I hadn’t really posted much on what I think about distributed version control systems (DVCS), so the switch to Mercurial may have taken many people off guard. So, I [...]

Mercurial: Initial Impressions

So here at Orbus, I’ve decided to move some things over to Mercurial for a bit to try it out. Generally, the whole user branch thing I talked about way back when we started wasn’t working. Setting up each user branch was a huge pain, and merging large changes back and forth was [...]

Willing Suspension of Freedom and Disbelief

Gamasutra has an opinion piece up on suspension of disbelief in video games up. With this article, I feel the author is trying to express something he’s frustrated with in games, but doesn’t know how to express it because I’m not sure he’s fully thought it through. He’s talking about player limitations, but [...]