This weekend, I was fortunate enough to attend (and present at) Boston Gameloop. I was fortunate enough, partially, because it was co-organized by my boss, but that's beside the point. I presented two sessions, one on distributed version control (which I gave twice), and the other was a co-talk with me and IF luminary Andrew Plotkin about agency / complicity in games. I'm hoping someone took notes at that talk because I think it was pretty awesome, and being able to basically have a public discussion about agency / complicity with Andrew was pretty awesome. In addition to presenting, I was able to attend talks on implied ethics in game rules, see some demos / a presentation on dynamic animation of virtual actors, and spend a little bit of time in a round table on Scrum, all of which was awesome.

So all in all GameLoop was definitely a great experience, and props to both Darius and Scott who organized the whole thing. I'm looking forward to the conference occurring again next year!

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