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	<title>Comments on: A Binary Problem</title>
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	<link>http://www.jeffongames.com/2008/10/a-binary-problem/</link>
	<description>This is Jeff.  This is Jeff On Games.</description>
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		<title>By: Jeff</title>
		<link>http://www.jeffongames.com/2008/10/a-binary-problem/comment-page-1/#comment-28398</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 24 Oct 2008 18:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/2008/10/a-binary-problem/#comment-28398</guid>
		<description>I looked at git originally, and you hit my major problem with it (it&#039;s lack of windows support).  I also feel like its been hacked together.  Mercurial at least provides a very extensible interface through Python.  That said I&#039;ve never officially ruled out git as a possibility.

The 10MB &quot;limit&quot; is just a warning though.  It handles larger than that just fine, just warns it might be a problem.  With ALL DCVS though, large assets is an issue.  There&#039;s no reason my artists should keep the entire repository on their drive, it just doesn&#039;t make sense.  Maybe change hashes, but that&#039;s about it.</description>
		<content:encoded><![CDATA[<p>I looked at git originally, and you hit my major problem with it (it&#8217;s lack of windows support).  I also feel like its been hacked together.  Mercurial at least provides a very extensible interface through Python.  That said I&#8217;ve never officially ruled out git as a possibility.</p>
<p>The 10MB &#8220;limit&#8221; is just a warning though.  It handles larger than that just fine, just warns it might be a problem.  With ALL DCVS though, large assets is an issue.  There&#8217;s no reason my artists should keep the entire repository on their drive, it just doesn&#8217;t make sense.  Maybe change hashes, but that&#8217;s about it.</p>
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		<title>By: Jakub Narębski</title>
		<link>http://www.jeffongames.com/2008/10/a-binary-problem/comment-page-1/#comment-28397</link>
		<dc:creator>Jakub Narębski</dc:creator>
		<pubDate>Fri, 24 Oct 2008 18:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/2008/10/a-binary-problem/#comment-28397</guid>
		<description>What about using Git (http://git.or.cz, http://git-scm.com) instead of Mercurial? I think it doesn&#039;t have problems with large files, at least not with 10MB files.[1]

The problem with Git might be working on MS Windows; you can use Git via Cygwin, or use native version from msysGit. Equivalent of TortoiseHG, named Git-Cheetah is in very early stages of development. Additionally Git is rumored to be more difficult than Mercurial; IMHO it is caused by the fact that Git is more powerfull (c.f. multiple branches and tags).

[1] Dana How worked on better performance with large files (and not all patches got accpeted), but I think &quot;large&quot; was an order of magnitude larger...</description>
		<content:encoded><![CDATA[<p>What about using Git (<a href="http://git.or.cz" rel="nofollow">http://git.or.cz</a>, <a href="http://git-scm.com" rel="nofollow">http://git-scm.com</a>) instead of Mercurial? I think it doesn&#8217;t have problems with large files, at least not with 10MB files.[1]</p>
<p>The problem with Git might be working on MS Windows; you can use Git via Cygwin, or use native version from msysGit. Equivalent of TortoiseHG, named Git-Cheetah is in very early stages of development. Additionally Git is rumored to be more difficult than Mercurial; IMHO it is caused by the fact that Git is more powerfull (c.f. multiple branches and tags).</p>
<p>[1] Dana How worked on better performance with large files (and not all patches got accpeted), but I think &#8220;large&#8221; was an order of magnitude larger&#8230;</p>
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