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	<title>Comments on: Jamming Postmortem</title>
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	<link>http://www.jeffongames.com/2009/02/jamming-postmortem/</link>
	<description>This is Jeff.  This is Jeff On Games.</description>
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		<title>By: Jamming Post Mortem 2010 Edition - Jeff On Games</title>
		<link>http://www.jeffongames.com/2009/02/jamming-postmortem/comment-page-1/#comment-41343</link>
		<dc:creator>Jamming Post Mortem 2010 Edition - Jeff On Games</dc:creator>
		<pubDate>Mon, 01 Feb 2010 23:02:00 +0000</pubDate>
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		<description>[...] Open Source, Programming, XNA Last weekend, I took part in the Global Game Jam, like I did last year and let me say it was just as fun, if not MORE fun this year than last. Our game, Quest for Stick, [...]</description>
		<content:encoded><![CDATA[<p>[...] Open Source, Programming, XNA Last weekend, I took part in the Global Game Jam, like I did last year and let me say it was just as fun, if not MORE fun this year than last. Our game, Quest for Stick, [...]</p>
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		<title>By: Miguel</title>
		<link>http://www.jeffongames.com/2009/02/jamming-postmortem/comment-page-1/#comment-32466</link>
		<dc:creator>Miguel</dc:creator>
		<pubDate>Tue, 03 Feb 2009 02:46:30 +0000</pubDate>
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		<description>I just found out about (on the the toolsmiths no less) the Angel prototyping engine but it&#039;s based on OpenGL and C++. http://code.google.com/p/angel-engine/

Haven&#039;t used it myself yet but something I&#039;m keeping in mind for future prototyping. Thought I&#039;d share that.</description>
		<content:encoded><![CDATA[<p>I just found out about (on the the toolsmiths no less) the Angel prototyping engine but it&#8217;s based on OpenGL and C++. <a href="http://code.google.com/p/angel-engine/" rel="nofollow">http://code.google.com/p/angel-engine/</a></p>
<p>Haven&#8217;t used it myself yet but something I&#8217;m keeping in mind for future prototyping. Thought I&#8217;d share that.</p>
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