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	<title>Comments on: Bethesda on DLC</title>
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	<link>http://www.jeffongames.com/2009/04/bethesda-on-dlc/</link>
	<description>This is Jeff.  This is Jeff On Games.</description>
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		<title>By: Droniac</title>
		<link>http://www.jeffongames.com/2009/04/bethesda-on-dlc/comment-page-1/#comment-37939</link>
		<dc:creator>Droniac</dc:creator>
		<pubDate>Sat, 04 Jul 2009 11:04:49 +0000</pubDate>
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		<description>David, I think you could say that it&#039;s been done before. Look at the NeverWinter Nights / NeverWinter Nights 2 adventure packs, those are (in a way) DLC packs by separate developers, most of whom are community modders. (e.g.: Ossian Studios)

Of course there are many more examples in the mod-gone-retail category: Counter Strike, Garry&#039;s Mod, Tactical Ops, Team Fortress Classic. All of those were developed as mods and later released for retail in cooperation with the developers of the original game.

You might also include Damnation, Killing Floor and Red Orchestra, but those were remade-for-retail more independently.

Although none of them fully fit into the category of &#039;community expansion pack goes DLC&#039;. They&#039;re mostly separate games or separate adventures.</description>
		<content:encoded><![CDATA[<p>David, I think you could say that it&#8217;s been done before. Look at the NeverWinter Nights / NeverWinter Nights 2 adventure packs, those are (in a way) DLC packs by separate developers, most of whom are community modders. (e.g.: Ossian Studios)</p>
<p>Of course there are many more examples in the mod-gone-retail category: Counter Strike, Garry&#8217;s Mod, Tactical Ops, Team Fortress Classic. All of those were developed as mods and later released for retail in cooperation with the developers of the original game.</p>
<p>You might also include Damnation, Killing Floor and Red Orchestra, but those were remade-for-retail more independently.</p>
<p>Although none of them fully fit into the category of &#8216;community expansion pack goes DLC&#8217;. They&#8217;re mostly separate games or separate adventures.</p>
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		<title>By: George</title>
		<link>http://www.jeffongames.com/2009/04/bethesda-on-dlc/comment-page-1/#comment-36056</link>
		<dc:creator>George</dc:creator>
		<pubDate>Fri, 24 Apr 2009 07:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=183#comment-36056</guid>
		<description>I&#039;m the type that would rather wait more and get more stuff at once. Nevertheless, attracting many talented modders in the develeper&#039;s team might be the way to pump out good content quickly, thus emptying our pockets faster :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m the type that would rather wait more and get more stuff at once. Nevertheless, attracting many talented modders in the develeper&#8217;s team might be the way to pump out good content quickly, thus emptying our pockets faster <img src='http://www.jeffongames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Jeff</title>
		<link>http://www.jeffongames.com/2009/04/bethesda-on-dlc/comment-page-1/#comment-35704</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 20 Apr 2009 20:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=183#comment-35704</guid>
		<description>I absolutely think this will happen soon.  I meant to write a blog post on it, but never got around to it.  Hopefully soon?</description>
		<content:encoded><![CDATA[<p>I absolutely think this will happen soon.  I meant to write a blog post on it, but never got around to it.  Hopefully soon?</p>
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		<title>By: David Sahlin</title>
		<link>http://www.jeffongames.com/2009/04/bethesda-on-dlc/comment-page-1/#comment-35185</link>
		<dc:creator>David Sahlin</dc:creator>
		<pubDate>Wed, 15 Apr 2009 00:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=183#comment-35185</guid>
		<description>I&#039;m very curious as to when developers will start trying to facilitate user-created expansion content.  Valve kind of did that with Portal, but I think it could possibly benefit all parties if a mod team does enough work on a new dungeon or side-quest, that the development team can quickly pick it up, give it proper polish, and release it for a fraction of the price along with the names of the team.

As long as it fits into the game-world, at least.

I think we&#039;d see a lot more content already available for Fallout 3 if that was the case.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very curious as to when developers will start trying to facilitate user-created expansion content.  Valve kind of did that with Portal, but I think it could possibly benefit all parties if a mod team does enough work on a new dungeon or side-quest, that the development team can quickly pick it up, give it proper polish, and release it for a fraction of the price along with the names of the team.</p>
<p>As long as it fits into the game-world, at least.</p>
<p>I think we&#8217;d see a lot more content already available for Fallout 3 if that was the case.</p>
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