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	<title>Comments on: Is There Money To Be Made?</title>
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	<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/</link>
	<description>This is Jeff.  This is Jeff On Games.</description>
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		<title>By: Roop Sharma</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-41335</link>
		<dc:creator>Roop Sharma</dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-41335</guid>
		<description>www.gamedevelopersummit.com</description>
		<content:encoded><![CDATA[<p><a href="http://www.gamedevelopersummit.com" rel="nofollow">http://www.gamedevelopersummit.com</a></p>
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		<title>By: Roop Sharma</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-41334</link>
		<dc:creator>Roop Sharma</dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-41334</guid>
		<description>Saltmarch Media is organizing India Game Developer Summit Event in Bangalore. This Summit will be a boost for the Game Developing Industries. It covers the topics like Online Gaming, Gaming Business, Gaming Career, Making Money in Gaming, Audio in Gaming, Mobile Gaming and Adobe Flash Platform and has 1 day workshop at the end as well. Any one attending this event?

Register at gamedevelopersummit dot com</description>
		<content:encoded><![CDATA[<p>Saltmarch Media is organizing India Game Developer Summit Event in Bangalore. This Summit will be a boost for the Game Developing Industries. It covers the topics like Online Gaming, Gaming Business, Gaming Career, Making Money in Gaming, Audio in Gaming, Mobile Gaming and Adobe Flash Platform and has 1 day workshop at the end as well. Any one attending this event?</p>
<p>Register at gamedevelopersummit dot com</p>
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		<title>By: Luke Mildenhall-Ward</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-39626</link>
		<dc:creator>Luke Mildenhall-Ward</dc:creator>
		<pubDate>Sat, 03 Oct 2009 02:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-39626</guid>
		<description>I&#039;m a bit late to the party but I thought I&#039;d make an observation regarding your comments on fan-investment in a game. Your biggest issue was investors getting back any of their investment, however (and maybe this has been said before,) as this is the game industry and assumedly the investors will be gamers, can&#039;t their return on investment be a copy of the game on release day?

This is attractive to fans, as they can feel they&#039;re supporting their favorite developer, and also contributing to a game idea that they really like. In return, the developer could bestow investors gold access to a website with development updates on the game, allowing investors to share ideas and become excited on the forums. And ultimately the investors will see their investment back in the form of a pre-release copy of the game.

This will be even more attractive to developers. You you can simplify things by setting the investment rate at the cost of a copy of the game, you don&#039;t need to pay back any profits to the investors, or even any of their original investment money. It could essentially be pre-ordering a game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a bit late to the party but I thought I&#8217;d make an observation regarding your comments on fan-investment in a game. Your biggest issue was investors getting back any of their investment, however (and maybe this has been said before,) as this is the game industry and assumedly the investors will be gamers, can&#8217;t their return on investment be a copy of the game on release day?</p>
<p>This is attractive to fans, as they can feel they&#8217;re supporting their favorite developer, and also contributing to a game idea that they really like. In return, the developer could bestow investors gold access to a website with development updates on the game, allowing investors to share ideas and become excited on the forums. And ultimately the investors will see their investment back in the form of a pre-release copy of the game.</p>
<p>This will be even more attractive to developers. You you can simplify things by setting the investment rate at the cost of a copy of the game, you don&#8217;t need to pay back any profits to the investors, or even any of their original investment money. It could essentially be pre-ordering a game.</p>
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	<item>
		<title>By: Tale of Tales&#187; Blog &#187; Is the games industry so business-like because business is so games-like?</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-38847</link>
		<dc:creator>Tale of Tales&#187; Blog &#187; Is the games industry so business-like because business is so games-like?</dc:creator>
		<pubDate>Mon, 10 Aug 2009 11:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-38847</guid>
		<description>[...] Ward wrote an interesting analysis of the commercial viability of independent games. I highly recommend it to anyone who has any [...]</description>
		<content:encoded><![CDATA[<p>[...] Ward wrote an interesting analysis of the commercial viability of independent games. I highly recommend it to anyone who has any [...]</p>
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		<title>By: Susan</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-38814</link>
		<dc:creator>Susan</dc:creator>
		<pubDate>Sat, 08 Aug 2009 06:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-38814</guid>
		<description>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#039;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

Susan

http://onlinemariogames.net</description>
		<content:encoded><![CDATA[<p>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#8217;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.</p>
<p>Susan</p>
<p><a href="http://onlinemariogames.net" rel="nofollow">http://onlinemariogames.net</a></p>
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		<title>By: links for 2009-08-06 &#124; Chrome Bits</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-38797</link>
		<dc:creator>links for 2009-08-06 &#124; Chrome Bits</dc:creator>
		<pubDate>Thu, 06 Aug 2009 12:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-38797</guid>
		<description>[...] Is There Money To Be Made? &#8211; Jeff On Games Thoughtful if imprecise. (Not a criticism) (tags: gaming development business) [...]</description>
		<content:encoded><![CDATA[<p>[...] Is There Money To Be Made? &#8211; Jeff On Games Thoughtful if imprecise. (Not a criticism) (tags: gaming development business) [...]</p>
]]></content:encoded>
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		<title>By: Weekly Update #7 &#171; Retro Dreamer Blog</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-38739</link>
		<dc:creator>Weekly Update #7 &#171; Retro Dreamer Blog</dc:creator>
		<pubDate>Tue, 04 Aug 2009 17:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-38739</guid>
		<description>[...] And this one, from Jeff on Games: Is There Money to be Made? [...]</description>
		<content:encoded><![CDATA[<p>[...] And this one, from Jeff on Games: Is There Money to be Made? [...]</p>
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		<title>By: Koen Witters</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-38733</link>
		<dc:creator>Koen Witters</dc:creator>
		<pubDate>Tue, 04 Aug 2009 08:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-38733</guid>
		<description>You should also check out my article &lt;a href=&quot;http://dev.koonsolo.com/51/how-much-money-will-your-first-game-make/&quot; rel=&quot;nofollow&quot;&gt;on how much money your first game can make&lt;/a&gt;. It also hints on how to survive as an indie game developer, but it takes a lot of time and dedication.</description>
		<content:encoded><![CDATA[<p>You should also check out my article <a href="http://dev.koonsolo.com/51/how-much-money-will-your-first-game-make/" rel="nofollow">on how much money your first game can make</a>. It also hints on how to survive as an indie game developer, but it takes a lot of time and dedication.</p>
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		<title>By: Twitted by ipodgamer</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-38665</link>
		<dc:creator>Twitted by ipodgamer</dc:creator>
		<pubDate>Sat, 01 Aug 2009 10:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-38665</guid>
		<description>[...] This post was Twitted by ipodgamer [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by ipodgamer [...]</p>
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		<title>By: fishermen21</title>
		<link>http://www.jeffongames.com/2009/07/is-there-money-to-be-made/comment-page-1/#comment-38663</link>
		<dc:creator>fishermen21</dc:creator>
		<pubDate>Sat, 01 Aug 2009 09:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffongames.com/?p=198#comment-38663</guid>
		<description>@Ron Yes, the article mentions a lot of the problems we faith. A few months ago, we had the problem, that out team and the company where nearly breaking up, because we lost our focus entirely. However, we talked about it, changed the team structure, because we need some sort of funding. No one in the team currently has  the ability to fund a complete game development and we have no name in the cumminty, nor references, we can build on. 
The worst thing while doing contract work is, that we are not able to present us, because the contracts forbid us to reference done projects.
However, I think, we are now on our way and we will eventually start working on our first own title in the next weeks, using all the money we got through contract work.</description>
		<content:encoded><![CDATA[<p>@Ron Yes, the article mentions a lot of the problems we faith. A few months ago, we had the problem, that out team and the company where nearly breaking up, because we lost our focus entirely. However, we talked about it, changed the team structure, because we need some sort of funding. No one in the team currently has  the ability to fund a complete game development and we have no name in the cumminty, nor references, we can build on.<br />
The worst thing while doing contract work is, that we are not able to present us, because the contracts forbid us to reference done projects.<br />
However, I think, we are now on our way and we will eventually start working on our first own title in the next weeks, using all the money we got through contract work.</p>
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