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	<title>Comments on: Empaty, Games, Choice, and Agency</title>
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	<description>This is Jeff.  This is Jeff On Games.</description>
	<lastBuildDate>Mon, 26 Jul 2010 05:22:09 +0000</lastBuildDate>
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		<title>By: Jeff</title>
		<link>http://www.jeffongames.com/2010/01/empaty-games-choice-and-agency/comment-page-1/#comment-41282</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Tue, 26 Jan 2010 23:49:09 +0000</pubDate>
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		<description>I absolutely agree, but it is something you absolutely have to consider in games.  If the choice isn&#039;t actually a choice from a systems point of view, does it actually matter? Bioshock I think failed in this respect, because the choices in that game are systems choices and plot choices, but neither really matters.

I also think we can actually use this mentality to our advantage in some cases.  Taking advantage of min/maxers to such an extent that any attempt to &quot;game the system&quot; ends badly.

Sure, you get your reward (money, weapons, etc) now, but at what cost to the character? And those that the character (and you, hopefully) cares about?

It&#039;s not an easy problem, but possible.</description>
		<content:encoded><![CDATA[<p>I absolutely agree, but it is something you absolutely have to consider in games.  If the choice isn&#8217;t actually a choice from a systems point of view, does it actually matter? Bioshock I think failed in this respect, because the choices in that game are systems choices and plot choices, but neither really matters.</p>
<p>I also think we can actually use this mentality to our advantage in some cases.  Taking advantage of min/maxers to such an extent that any attempt to &#8220;game the system&#8221; ends badly.</p>
<p>Sure, you get your reward (money, weapons, etc) now, but at what cost to the character? And those that the character (and you, hopefully) cares about?</p>
<p>It&#8217;s not an easy problem, but possible.</p>
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		<title>By: Andrew Jacobs</title>
		<link>http://www.jeffongames.com/2010/01/empaty-games-choice-and-agency/comment-page-1/#comment-41281</link>
		<dc:creator>Andrew Jacobs</dc:creator>
		<pubDate>Tue, 26 Jan 2010 23:32:54 +0000</pubDate>
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		<description>You know, this brings up a really good point that&#039;s been rehashed in countless recent blog posts.  We&#039;re breeding a generation of gamers that are compulsively playing games to get rewards.  

In this case the player wonders, &quot;How does Kunta get rewarded for answering with his African name?&quot;  Does he get some sort of currency toward a scheduled reward (a &quot;spirit&quot; level-up of some kind)?

&lt;a href=&quot;http://www.number-none.com/blow/slides/rant_2006.html&quot; rel=&quot;nofollow&quot;&gt;Johnathan Blow had a pretty extensive rant&lt;/a&gt; about this kind of thing and how playing Ultima games offered a more diverse set of challenges to complete the game.  You were basically required to do the normal leveling rote work but the end-game involved being tried on your performance in 8 virtues.</description>
		<content:encoded><![CDATA[<p>You know, this brings up a really good point that&#8217;s been rehashed in countless recent blog posts.  We&#8217;re breeding a generation of gamers that are compulsively playing games to get rewards.  </p>
<p>In this case the player wonders, &#8220;How does Kunta get rewarded for answering with his African name?&#8221;  Does he get some sort of currency toward a scheduled reward (a &#8220;spirit&#8221; level-up of some kind)?</p>
<p><a href="http://www.number-none.com/blow/slides/rant_2006.html" rel="nofollow">Johnathan Blow had a pretty extensive rant</a> about this kind of thing and how playing Ultima games offered a more diverse set of challenges to complete the game.  You were basically required to do the normal leveling rote work but the end-game involved being tried on your performance in 8 virtues.</p>
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