Archive for the 'Agency Theory' Category


Brenda on Perception of Meaningful Choice

Brenda has a post on perception of meaningful choice which is very good (all Brenda’s posts are good, so if you’re not subscribed to her blog, you should correct this error).
In my own little design theory world, I tie this concept very closely to agency theory, since I’ve believe that in digital games there is [...]

Agency Theory in 20/20

The format of the last Boston Post Mortem meeting was a series of presentations, each consisting of 20 slides for 20 seconds each slide. The last (and probably best) talk of the night has already started making the rounds around the internet.
But I was also able to finagle my way into giving [...]

Enjoyment Through Agency

Last night, on the way to the Post Mortem, I got into a discussion with my co-workers about my last post, which led to a discussion about the types of games we like. I, of course, related this all to agency theory, and started looking at things through the perspectives of what types of [...]

The Games We Play

So, it’s been a while since I’ve made a design post, not because I’m no longer interested in design, but because I’ve been so overwhelmed with making a product, that I haven’t had much time to a) play games or b) really think about their design. But these are just excuses really, right? [...]

Make a Difference

Given what I’ve been talking about over the past few weeks with agency, you know I could let this latest post from our boys over at Penny Arcade go without a mention. For those of you that don’t want to read the whole things here’s a quick cut of the parts that caught my [...]

Agency Theory

If you’ve been reading my blog, you’ll have noticed that I’ve been obsessed with Agency lately. On a 2 hour drive back from Charlottesville one day, I took all of these posts to their inevitable conclusion, and concluded a discussion that I’d had with Darius during VGXPO. During this conversation, I’d told Darius [...]