Archive for the 'General' Category


Game Engine Article (Again)

Hot on the heals of the web release of my Game Career Guide article on game engines, the paper / published version is now out, though the whole thing is available online for free. I’m almost always really happy with the print version of Game Career Guide. It has some great articles to [...]

Disable All You Want

I’m not one to disagree with Joel, but I actually think I will disagree (sort-of) with this post.

Personally, I have no problem with disabling menu items (graying them out), and I have no problem with showing / hiding items in context sensitive areas of your UI (be they right click menus or elsewhere). I [...]

On Schedules, Focus and Professionalism

A while back, Brenda posted this nice post giving advice for “newbies” who want to keep a blog. So, I totally agree with all her points about how you should keep a blog as a student, but I found it interesting that I’ve basically violated almost everyone one of them: I don’t update on [...]

Feeds redirected

I’ve attempted to redirect all of my feeds to Feed Burner. As a result, you may see a break in service, or you may not. I”m hoping not, but technology can be confusing some times.
What I’m hoping is that I’ll get a better idea of how many people are subscribed to the blog. [...]

Update to GameRankingsBot

I’ve updated my MetaGameBot to include some things I’ve wanted for a while. New features include:

Reconnecting if it ever gets disconnected (which has happened a lot). It’s a bit more fault tolerant now I guess. Probably will still have lots of down time, but at least it’s better!
You can now ask the [...]

C++

The more I use it, the more I feel that C++ was never really made to be “user friendly.” Now, regardless of all the compiler options, the intermediate objects, linking and all the various errors that can occur because of all those things, the language itself strikes me as one of those things that [...]

Enjoyment Through Agency

Last night, on the way to the Post Mortem, I got into a discussion with my co-workers about my last post, which led to a discussion about the types of games we like. I, of course, related this all to agency theory, and started looking at things through the perspectives of what types of [...]

Testing Generated Code

Edit: This post was superseded by this one. Basically, I realized that this approach for C++ is way to hard and not worth the effort. So, if you’re interested in testing generated code, especially in C++, I’d go read the other article. However, if you’re curious as to how to build, load [...]

Life Changes

It’s been quite some time since I’ve posted, but some major life changes have taken up a lot of my time since GDC. Specifically a career change and a move, and all of the stress that that implies. Both of these are the result of leaving Bethesda and going work at a new [...]

Trip to Orlando

I know I promised these slides on Monday, but I was busy driving (yes, driving) back from Orlando and it totally slipped my mind. However, better late than never, so the updated slides are now available. There were only a few minor changes to this talk, mostly just in explanations of some of [...]