Archive for the 'Activism' Category


Mediocre at Best

So, I’m generally disappointed in the state of game journalism and game criticism, but I won’t talk about that too much today. It’s been harped on by people far more eloquent than me and I don’t think it needs to be reiterated. However, last night I got a copy of this [...]

Game Development Tools

(Note: The whole point of this post is to get you to join the IGDA Tools SIG, but I don’t get to that until below the fold, so I’ve decided to just push it up front here for those of you that don’t feel like reading my long tools rant. So, instead, please just [...]

QoL Newbie Questions

So a little while back I asked for your questions on the game industry. Bryan was kind enough to ask two very good questions, both of which are almost too advanced for a breaking in FAQ, and I felt were too important to be pushed to a comment, but they deserve answering, and I [...]

Top Ten Tips

The 2007 Game Career Guide issue of Game Developer magazine is out, and a nice digital version is available for download. I actually wrote one of the articles for this in the Top 10 Tips section for programmers looking to get into the game industry. Now, the tips in the guide are [...]

OLPC Game Jam and Python Thoughts

Edit: An executable version of Sort is now available on my site here. There are some bungs in it still, but I’m going to try to get them out soon as I develop the game past the prototype state.
Last weekend, I participated in the OLPC Game Jam, working on games that would run on [...]

Trip to Orlando

I know I promised these slides on Monday, but I was busy driving (yes, driving) back from Orlando and it totally slipped my mind. However, better late than never, so the updated slides are now available. There were only a few minor changes to this talk, mostly just in explanations of some of [...]

Talks and Conferences

I’m giving a talk at Full Sail this Friday, similar to the one I gave to UMD a few months ago. I’m fixing a few flow issues in the talk as well as adding a bunch of clarification and explanation, especially to the design pattern section of the talk, which can get very confusing [...]

IGDA, GDCA, AIAS, DICE

Shashdot is reporting about the Gamasutra questions of the week concerning the possibility of a video game Oscars. Thankfully, the question of the week had a few mentions of the GDCAs, though mostly from people I know (Darius is quoted, as well as Coray).
I think probably the best comment in the whole thing comes [...]