Archive for the 'Industry' Category


Your First Games

So, over the past few months, I’ve been giving the same advice to lots of students concerning what they should do for their first games. They usually either ask this question directly, or I give them this advice after seeing what they’re trying to attempt as their first games, in clubs or individually. [...]

MetaGameBot 2

Edit: Jeff’s Game Rankings Bot now actually accepts friend requests. So… I guess if you want to add him as a friend, he’s at jwrankingbot -at - hotmail.com. Happy game hunting!
As Darius mentioned, we both spent part of the last two days writing bots to give us Metacritic scores for games while we’re [...]

Top Ten Tips

The 2007 Game Career Guide issue of Game Developer magazine is out, and a nice digital version is available for download. I actually wrote one of the articles for this in the Top 10 Tips section for programmers looking to get into the game industry. Now, the tips in the guide are [...]

The XML Way: The Talk

So, although they haven’t announced it yet, I’m sure requests for GDC talks will be coming soon, and I’m looking for possible talk proposals. One of the things I’ve thought about is doing a talk on XML, and the tools and technologies a lot of us probably overlook that make XML an excellent choice [...]

OLPC Game Jam and Python Thoughts

Edit: An executable version of Sort is now available on my site here. There are some bungs in it still, but I’m going to try to get them out soon as I develop the game past the prototype state.
Last weekend, I participated in the OLPC Game Jam, working on games that would run on [...]

Being Agile

So, GDC’s been over for a couple of days now (almost a week actually) and I’ve yet to do a write up of my experiences. There really is no excuse, save for some life complications that are taking up some time (more on that very soon). Thankfully, I’ve gotten some time today to [...]

Trip to Orlando

I know I promised these slides on Monday, but I was busy driving (yes, driving) back from Orlando and it totally slipped my mind. However, better late than never, so the updated slides are now available. There were only a few minor changes to this talk, mostly just in explanations of some of [...]

Talks and Conferences

I’m giving a talk at Full Sail this Friday, similar to the one I gave to UMD a few months ago. I’m fixing a few flow issues in the talk as well as adding a bunch of clarification and explanation, especially to the design pattern section of the talk, which can get very confusing [...]

UMD Talk: Intro to Game Architecture

On Monday, I gave a talk at the University of Maryland on game architecture, aka designing game engines so that they’re stable, maintainable and reusable.  The talk slides (along with their extensive slide notes) are now posted on my site here.  Students from UMD looking for those slides may also be interested in the DC [...]

Article Follow Up

I’ve been getting a lot of email and complements on my game career guide article, as well as some questions concerning various items. I wanted to address one question in particular though, because it comes up very frequently on forums and now in my email box. The question is this:
Is school (x) good? [...]