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	<title>Jeff On Games &#187; Builds</title>
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	<description>This is Jeff.  This is Jeff On Games.</description>
	<lastBuildDate>Thu, 02 Feb 2012 03:35:25 +0000</lastBuildDate>
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		<title>GameX Builds Talk</title>
		<link>http://www.jeffongames.com/2009/12/gamex-builds-talk/</link>
		<comments>http://www.jeffongames.com/2009/12/gamex-builds-talk/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 19:31:42 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Builds]]></category>

		<guid isPermaLink="false">http://www.jeffongames.com/?p=223</guid>
		<description><![CDATA[A few months ago, I gave a talk at GameX about improving builds and build process, and I've finally gotten around to posting the slides on my website. They are now available here. There are a few things I wish I'd hit in the talk that just didn't make it in, mainly with asset optimization [...]]]></description>
			<content:encoded><![CDATA[<p>A few months ago, I gave a talk at GameX about improving builds and build process, and I've finally gotten around to posting the slides on my website.  They are now available <a href="http://fuzzybinary.com/talks/SlackOff.ppt">here</a>.</p>
<p>There are a few things I wish I'd hit in the talk that just didn't make it in, mainly with asset optimization and best practices for version control, but much of that is in flux for me right now, especially with my new found fascination with Mercurial (and it's very real lack of binary / large file support).  Eventually, I'd like to try working on systems for Mercurial and distributed version control which would allow feature branches of artwork, but I'm not sure where to even start.</p>
<p>But all of that is a subject for another day.  For now, enjoy the talk!</p>
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