Archive for the 'Databases' Category


The Database Upgrade Problem

This is a problem I think everyone has at some point when working with databases that can’t lose data, and specifically those that generated their database from another intermediary. The problem is this: when someone changes the source file from which the database is generated, how do you upgrade said database without losing any [...]

The Server Conundrum

The next big task at Orbus is to get our systems working with what I call “intermediary” servers: enterprise style message queues and things like that. Basically, they idea is that the game can sit and asynchronously pump metrics to the queue without sacrificing performance in the game, and the queue will catch up [...]

MySQL and Visual Studio

So, I’ve been working a lot with Visual Studio, and although it doesn’t do everything perfectly, I tend to like it. One of the things I tend to like about it is its ability to group together lots of seemingly disparate technologies into a single solution file so that you can have all the [...]